Topics Covered by Chapters
Planning and Shot breakdown
Concept and reference gathering
Breakdown and shot planning
Houdini animation for beginners
FLIP Sop Solver
Additional Spray Layers with POPs
Advecting and floating with volume fields
Shot creation with presets
Versioning with python
Houdini Environment File
In simulation Camera Culling
In simulation Volume sampling
VDB points for storage optimizations
Versioning with python
Rendering with Redshift3D
Other topics covered
Wrangling with VEX
Camera Exports for Comp
In the "Battleship" tutorial, we embark on an exciting journey into the realm of water simulations using Houdini. This comprehensive tutorial series focuses on various topics to help you master the art of creating realistic water effects and breathtaking ocean renders. With a strong emphasis on automation, efficiency, and performance management, you'll gain the skills needed to bring your water simulations to life.
The tutorial begins with an emphasis on the importance of planning your edit effectively. You will explore the essential considerations for creating visually compelling water simulations and learn how to conceptualize your ideas for maximum impact.
Next, you will discover how to streamline your workflow by automating shot and folder creation using Python scripting. By leveraging the power of Python, you will learn how to efficiently organize your project and save valuable time during the production process.
The tutorial then delves into scene design, animation, and camera setup. You will learn how to craft engaging scenes by creating captivating animations and strategically placing cameras to capture the intensity and beauty of the water simulations.
A significant aspect of water simulations is the Flip solver. You will master the art of setting up an adjustable Flip solver, allowing you to control various parameters and achieve the desired simulation behavior. By understanding the intricacies of the Flip solver, you will be able to create realistic water splashes, waves, and interactions.
Automated PDG systems for caching and baking
Pyro Sparse Solver
Flip Sop Solver
Custom Mist Solver
Redshift Ocean Rendering
Python for File Processing
Shading and Rendering
Redshift Look Dev and Lighting Workflows
Expanding on the simulation realism, you will explore the POP solver, a powerful tool for generating additional mist and spray layers. You will learn how to incorporate these elements into your water simulations, enhancing the overall visual impact and immersing the viewer in the scene.
Setting up the Edit / Nuke Studio
Creating Project Folders
Setting up project variables
Project Config Files
VFX Terms / Anim Blocking / Anim Final
Animation Setup / Single Pivot Rig
Flipbooks and animation QC
Infinite Oceans with Redshift3D
Alembic Camera Export
Ship Cruise Setups
Custom Force Setups
Custom Mist/Spray Setups
Scaling to Sequence
Render AOVs and Cryptomatte
Finishing first shot in Nuke
Efficient use of PDG systems / AUTOMATED Workflows
Efficient caching and baking of simulations are crucial for a smooth workflow. You will discover how to automate these processes using PDG (Procedural Dependency Graph) systems. By harnessing the power of PDG, you can optimize your simulations, ensuring they are ready for rendering while maximizing efficiency.
Rendering the water simulations is a vital step, and this tutorial covers Redshift Ocean Rendering techniques. You will learn how to set up materials, lighting, and shaders specifically tailored to water surfaces, enabling you to achieve stunning and realistic renders.
Managing performance is an integral part of any production pipeline. You will explore techniques to optimize your scene's performance, ensuring smooth playback and efficient rendering.
32 GB ram minimum
Lesser Ram will require smaller Layouts.
Houdini 19.5 Apprentice
VLC Media Player or Media Player Classic
Basic level of Houdini Knowledge