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Above video and the images at the bottom are the actual tutorial output you will achieve !!!

Clear Houdini Workflows created node by node

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Learn how to use Megascan assets and scene Layout

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In-Depth single shot focused Houdini Tutorial

Tutorial uses megascan and custom assets for ENV build. List of objects will be provided.

TOPICS COVERED

  • Houdini Basic Concepts

  • Shading Network

  • Retiming

  • RBD Bullet Solver

  • POP Solver

  • PYRO Solver / GPU and CPU

  • Performance Management

  • Shading and Rendering

  • Redshift Look Dev and Lighting Workflows

  • This tutorial starts from an empty houdini scene, walks you through the import of megascans items to prepare your environment for the shot

  • Then it explains recreating shaders for these assets using redshift3d. Once environment lookdev is done, we then move to our car lookdev and animation.

  • Once all steps are concluded. We will then start the FX Work. In this section we will create

  • A massive firewall, using both GPU and CPU solver. Then we will create velocity fields to advect some cloth and set them on fire.

  • We will add impact particles as sparks, and we will retime our caches to get the bullet time effect.

  • We will then render the elements separetly using Redshift3D.

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COMING SOON

​Requirements :

1080P Monitor

32 GB ram minimum

Houdini 19.5 Apprentice

VLC Media Player or Media Player Classic

Basic level of Houdini Knowledge

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