Noise with Vex


vector freq = {1,1,1};

vector offset = {0,0,0};

float amp = 0;

int turb = 5;

float rough = 0.5;

float atten = 1;

onoise(@P*freq - offset, turb, rough, atten) * amp snoise(@P*freq - offset, turb, rough, atten) * amp anoise(@P*freq - offset, turb, rough, atten) * amp vop_correctperlinNoiseVF(@P*freq - offset, turb, rough, atten) * amp vop_correctperlinNoiseVV(@P*freq - offset, turb, rough, atten) * amp vop_simplexNoiseVF(@P*freq - offset, turb, rough, atten) * amp vop_simplexNoiseVV(@P*freq - offset, turb, rough, atten) * amp vop_perlinNoiseVF(@P*freq - offset, turb, rough, atten) * amp vop_perlinNoiseVV(@P*freq - offset, turb, rough, atten) * amp

#Houdini #wrangle #vex

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