vector freq = {1,1,1};
vector offset = {0,0,0};
float amp = 0;
int turb = 5;
float rough = 0.5;
float atten = 1;
onoise(@P*freq - offset, turb, rough, atten) * amp snoise(@P*freq - offset, turb, rough, atten) * amp anoise(@P*freq - offset, turb, rough, atten) * amp vop_correctperlinNoiseVF(@P*freq - offset, turb, rough, atten) * amp vop_correctperlinNoiseVV(@P*freq - offset, turb, rough, atten) * amp vop_simplexNoiseVF(@P*freq - offset, turb, rough, atten) * amp vop_simplexNoiseVV(@P*freq - offset, turb, rough, atten) * amp vop_perlinNoiseVF(@P*freq - offset, turb, rough, atten) * amp vop_perlinNoiseVV(@P*freq - offset, turb, rough, atten) * amp