-Oct 20, 20181 minA new Beginning - CG SupervisorThis promotion is particularly a different one. I now become a CG Supervisor at MPC. Meaning, animation, lighting, roto, DMP are now a...
-Jun 4, 20181 minLive Chat with meI activated live chat tool from the website. I will try to answer your questions. I may not be available at request but will try to catch...
-Apr 22, 20181 min// Masters of the Sea//Houdini Extensive studio oriented Flip Training very first RnD images. Also trying to make this work with maximum 32gb ram is quiet...
-Apr 22, 20181 minVFX Studio Oriented Houdini FX TestimonialsI just wanted to share some feedback from Artists who bought my tutorial. "it is easy to understand and I have not seen your way. and...
-Mar 1, 20181 minVFX Studio Oriented Houdini FX Training is OUTMy first , full length , professional tutorial is out You can purchase the tutorial at the following link. Thanks for your patience....
-Nov 5, 20171 minNew Position Cross Show FXHi Again I have been promoted to Cross Show FX Lead. I am on the position since 2017 Summer . My challenges just grew a little more with...
-Mar 19, 20171 minGhost In The Shell is WrappedI am super excited to say that the show is wrapped, and looking amazing. All the hard work surely paid off, I am very confident that it...
-Jan 22, 20171 minMy Latest Reel 2016Reel 2016 The Ambition - The Platige X-Men Apocalypse - MPC Goosebumps - MPC The Expendables 3 - WWFX Hercules 3d - WWFX Some RnD...
-Jul 25, 20161 minGhost In The ShellHi; Started working on a feature version of Ghost in The Shell.http://www.imdb.com/title/tt1219827/ I am very excited to work on this...
-Feb 15, 20161 minGitHub and PyCuda RnDHi; I am super excited to have finally started my first steps in to Cuda through pyCuda. Here is the link for the gitHub....
-Jul 24, 20151 minRemove point by conditionint condition = (@P.x > 0) ? 1: 0; // short form if() test // defines an integer of 1 or 0 if (condition){ removepoint(geoself(), @ptnum);...
-Jul 24, 20151 minUsing secondary inputs on an wrangle SOP@P = point(@OpInput2,"P",@ptnum); or also @P = point(1,"P",@ptnum); @P.y = point(@OpInput2,"test",@ptnum); @P =...
-Jul 24, 20151 minNoise with Vexvector freq = {1,1,1}; vector offset = {0,0,0}; float amp = 0; int turb = 5; float rough = 0.5; float atten = 1; onoise(@P*freq - offset,...
-Jul 24, 20151 minPacked prim Scale in VEXfloat scale = chf("scale"); matrix3 trn = primintrinsic(0, "transform", @primnum); matrix scalem = maketransform(0, 0, {0,0,0}, {0,0,0},...
-Jul 24, 20151 minFor Loop in VEXFor Loop for( int i=0; i<10; i++ ){ int pp = addpoint(geoself(), set(0,i,0) ); } #Houdini #wrangle