Timucin OzgerJan 15, 20221 min readQuasar ConflictLatest Tutorial started to take shape #studiooriented #pyro #houdini #tutorial #quasarconflict This is coming along, raw renders, still...
Timucin OzgerOct 27, 20191 min readElite Fallen is OUT !!!Elite Fallen is finally OUT, Learn how to procedurally create Cities, and render them efficiently using REDSHIFT!!! Here is a link to...
Timucin OzgerJan 22, 20171 min readMy Latest Reel 2016Reel 2016 The Ambition - The Platige X-Men Apocalypse - MPC Goosebumps - MPC The Expendables 3 - WWFX Hercules 3d - WWFX Some RnD...
Timucin OzgerJul 24, 20151 min readUsing secondary inputs on an wrangle SOP@P = point(@OpInput2,"P",@ptnum); or also @P = point(1,"P",@ptnum); @P.y = point(@OpInput2,"test",@ptnum); @P =...
Timucin OzgerJul 24, 20151 min readNoise with Vexvector freq = {1,1,1}; vector offset = {0,0,0}; float amp = 0; int turb = 5; float rough = 0.5; float atten = 1; onoise(@P*freq - offset,...
Timucin OzgerJul 24, 20151 min readPacked prim Scale in VEXfloat scale = chf("scale"); matrix3 trn = primintrinsic(0, "transform", @primnum); matrix scalem = maketransform(0, 0, {0,0,0}, {0,0,0},...
Timucin OzgerJul 24, 20151 min readFor Loop in VEXFor Loop for( int i=0; i<10; i++ ){ int pp = addpoint(geoself(), set(0,i,0) ); } #Houdini #wrangle