October 27, 2019

Elite Fallen is finally OUT, Learn how to procedurally create Cities, and render them efficiently using REDSHIFT!!!

Here is a link to the Tutorial PAGE
https://www.timucinozger.com/elitefallen

January 22, 2017

Reel 2016
The Ambition - The Platige
X-Men Apocalypse - MPC
Goosebumps - MPC
The Expendables 3 - WWFX
Hercules 3d - WWFX
Some RnD

July 24, 2015

@P = point(@OpInput2,"P",@ptnum);

or also

@P = point(1,"P",@ptnum);

@P.y = point(@OpInput2,"test",@ptnum);

@P = point("op:../box3","P",@ptnum);

July 24, 2015

 

vector freq = {1,1,1};

vector offset = {0,0,0};

float amp = 0;

int turb = 5;

float rough = 0.5;

float atten = 1;

onoise(@P*freq - offset, turb, rough, atten) * amp
snoise(@P*freq - offset, turb, rough, atten) * amp
anoise(@P*freq - offset, turb, rough, atten) * amp...

July 24, 2015

float scale = chf("scale");

matrix3 trn = primintrinsic(0, "transform", @primnum);

matrix scalem = maketransform(0, 0, {0,0,0}, {0,0,0}, scale, @P);

trn *= matrix3(scalem);

setprimintrinsic(0, "transform", @primnum, trn);

July 24, 2015

For Loop

for( int i=0; i<10; i++ ){
    int pp = addpoint(geoself(), set(0,i,0) );
}

 

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